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Why is my character falling through moving objects?

Published by johnstairs on 12. August 2018

Each moving object you want your character to walk on needs a kinematic rigidbody component attached.

Categories: FAQ

Recent Posts
  • Why is my character falling all the time after the initial setup?
  • Why does swimming not work?
  • Why doesn’t my character stay on moving platforms?
  • Why do I get error CS0246: “The type or namespace name ‘InputAction’ could not be found”?
  • How can I use my own camera object and not the main camera?
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    FAQ

    Why is my character falling all the time after the initial setup?

    This is usually due to a wrong character object setup. Please check the following: Assign the character game object to a layer which is part of the “Ignored Layers” of the RPGMotor. The recommendation is Read more…

    FAQ

    Why does swimming not work?

    For leveraging the swimming feature of the RPGMotor, three things have to be considered: You need a water game object which has the “Water” script/component assigned This water game object must have a box collider Read more…

    FAQ

    Why doesn’t my character stay on moving platforms?

    The moving platform has to have at least the MovingPlatform script and a box trigger collider assigned (used for detecting passengers). I recommend checking out the provided “Moving Platform” prefabs which are also used in Read more…

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