Why my asset is the best choice

Unmatched

With a rating of 5 stars, this asset leaves its competition behind. It is greatly inspired by famous RPG camera and character controls

Quality code

Efficient, maintainable and easy to use. Programmed by a studied professional with great love for detail

Fast support

Need help? Customers appreciate my fast and helping support. Contact me using the form below!

About

Manual
(RPG Camera – coming soon)

Manual
(RPG Cameras & Controllers)

Features
(RPG Camera – coming soon)

Features
(RPG Cameras & Controllers)

Getting Started
(RPG Cameras & Controllers)


Feature matrix

FeatureRPG Camera LiteRPG CameraRPG Cameras & Controllers
Camera
Arbitrarily smooth orbit camera
Seamlessly transition between third- and first-person view
Intelligent occlusion handling:
└ Choose out of two shapes of view frustums: pyramid or cuboid
└ Decide which objects cause immediate zoom in
└ Decide which objects should fade out instead of causing a zoom in
└ Set the fade out and fade in alpha as well as the fading duration
└ If there is no occlusion anymore, the camera automatically zooms out to the desired distance
Enable/disable character fading and set the starting and ending distance as well as the maximum fade out alpha value
Support of internal and external camera pivots, i.e. within the character collider or not
Evasive pivot that moves away from obstacles which the player could see through if zooming in enough
Cursor hiding – never, always or only when orbiting
Dedicated cursor behavior while orbiting – move, lock in center or stay
Possibility to align the character with the camera’s view direction
Possibility to control when the camera should rotate together with the character
Turn on/off automatic alignment with the character when it is moving (with support for walking backwards)
Following behaviors “Strict” and “Lazy”
Movable camera pivot
Camera look up if it lies on objects that have a dedicated tag assigned
Lock a rotation axis or set a maximum angle
Axis input inversion
Minimum and maximum distance individually adjustable
Fast first person zoom and maximum distance zoom at the touch of a button
Underwater effects
Water level skip
Camera shaking effect
Unity’s Input System support
Unity’s legacy Input Manager support
…and more
Character Controller
Choose from 2 RPG controller flavors:
└ MMO (e.g. World of Warcraft)
└ ARPG/Third Person (e.g. Zelda BotW or The Witcher)
Large set of different motions: running, walking, crouching, sprinting, strafing – all with adjustable movement speed values or multipliers
Swimming and diving mechanics
Ledge and Free Climbing mechanics
Set jump height and applied gravity
Allow an arbitrary number of midair jumps
Reward perfect midair jumps at their peak
Allow an arbitrary number of moves and their speed in midair – never, always or only after a standing jump
Toggle intelligent autorunning which can be turned on while running and turned off again on manual input
Turn on/off if the character should move and rotate with the object it is standing on
Also enable/disable if those objects affect jumping, i.e. always landing on the same point after a standing jump
Sliding mechanics with adjustable angle when the character should start to slide
Flying mechanic
Adjustable tolerance of grounded checks, e.g. for running over debris
Falling threshold
Mecanim animator controller for every implemented action
Unity’s Input System support
Unity’s legacy Input Manager support
…and more

What reviewers say

- Quotes taken from my Asset Store product page -

chaymber

There can be only one...

"I'm pretty sure there can be more than one, but this one will define the standard for the rest. It is, in my opinion, the only controller anybody will need for any Third Person game."

Joewater

Perfect for any RPG Game

"I came across this controller & camera which has more to offer in terms of customizing the way you want it to behave than any other controller on the asset store."

Grinspoon

Simply amazing and so cheap

"I am going to be really clear, just watch the "setup" video and it is simple as that, it just works immediatly. [...] In no time I converted the code given to work in multiplayer online and it all works."

mmarsyada

Thank you John Stairs

"In my opinion it offers everything you would expect an MMO/RPG camera and controller needs to feel 100% professional. [...] If your looking for a camera/controller solution for your project, hit the buy button."

Desoro

Worth every penny

"I did a lot of research and trial and error missions before landing on this gem. It is an excellent camera AND controller. "

Ohakuma

wow style nailed it

"awsome"

Frequently Asked Questions

Feel free to use the contact form below if you don't find the answer to your question. Please don't use reviews in Unity's Asset Store to ask me questions as I don't look into them often.

Why does swimming not work?

For leveraging the swimming feature of the RPGMotor, three things have to be considered: You need a water game object which has the “Water” script/component assigned This water game object must have a box collider Read more…

Why do I get so many errors?

The reason could be a wrong setup. Please set up everything according to the manual. Use the demo scene to verify that everything is set up correctly.

- Contact -

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