Input RPG Camera RPG Motor
Autorun Toggle Toggle if the character should run forward automatically.
Fire1 Rotate camera (orbital or in first person).
  • with Fire2: Move the character forward.
Fire2 Camera look (orbital or in first person). Turn the character according to MouseX and MouseY (underwater).
First Person Zoom Let the camera zoom to MinDistance (first person by default).
Horizontal Turn the character (Rotating Speed applied).

  • with Fire2: Move the character sideways (Strafe Speed applied).
Horizontal Strafe Move the character sideways (Strafe Speed applied).
Jump Let the character jump or surface when underwater.
Maximum Distance Zoom Let the camera zoom in/out as far as possible.
Mouse ScrollWheel Used for changing the camera distance.
MouseX Used for the camera Y axis rotation.
MouseY Used for the camera X axis rotation.
Sprint Hold to let the character sprint (Sprint Speed Multiplier applied).
Vertical Move character forward/backwards.
Walk Toggle Toggle if the character should walk instead of running (Walk Speed applied).