Yes, indeed! Just make sure that you set up the individual component according to the provided manual.
Yes, you can! You just have to follow 3 additional setup steps which you can find in the PDF “Using Unity’s ThirdPersonController” in the Documentation folder.
Each moving object you want your character to walk on needs a kinematic rigidbody component attached.
Just assign the camera game object you want to use to the RPGCamera script variable “UsedCamera”.
Yes, but you have to turn off the root motion and let the animations appear as in-place. Set the provided Animator’s variable “Apply Root Motion” to false and you should have in-place animation. If it Read more…
Why am I stuck in first person view? / Why does the camera occasionally zoom into first person view when moving?
That depends on your RPG View Frustum settings: If you’ve set the occlusion handling to “Tag Dependent”, you should check that your character object doesn’t have one of the “Affecting Tags” assigned. If you’ve set Read more…