The reason could be a wrong setup. Please set up everything according to the manual. Use the demo scene to verify that everything is set up correctly.
Why do I get so many errors?
Why does the camera occasionally zoom into first person view when moving?
That depends on your RPG View Frustum settings: Why am I stuck in first person view?
- If you've set the occultation handling to "Tag Dependent", you should check that your character object doesn't have one of the "Affecting Tags" assigned.
- If you've set the occultation handling to "Always Zoom In", you should check that your character object doesn't have a layer assigned which is one of the "Occulting Layers".
Check if your character object has an occulting layer assigned. If so, you have to remove it from the "Occulting Layers" or pick another layer for your character.
Why is my character object always faded out?
It is very likely that mentioned objects have no transparent shader applied to their material and/or a layer assigned which isn't one of the "Occulting Layers".
Objects between camera and pivot don't fade out
You can find the communication between script and Mecanim in the last lines of the RPG Motor's "StartMotor" method.
Where does the animation stuff happen?
Yes, but you have to turn off the root motion and let the animations appear as in-place. Set the provided Animator's variable "Apply Root Motion" to false and you should have in-place animation. If it says "Handled by Script", find the script which implements the "OnAnimatorMove" function and comment it out. Then you are able to set the variable to false.
Can I use your character controller with moving (root motion) animations?
Just assign the camera game object you want to use to the RPGCamera script variable "UsedCamera".
How can I use my own camera object and not the automatically generated one?
Each moving object you want your character to walk on needs a kinematic rigidbody component attached.
Why is my character falling through moving objects?
Yes, you can! You just have to follow 3 additional setup steps which you can find in the PDF "Using Unity's ThirdPersonController" in the Documentation folder.
Can I use Unity's ThirdPersonController standard asset together with your RPGCamera?
Yes, of course. You might have to adjust some settings in your project input manager to fit your needs.
Can I use a gamepad with your asset?
Didn't find a solution to your problem? No worries! Feel free to send me an email to email@example.com. Please don't use reviews in Unity's Asset Store to ask me questions as I only read them at odd times.